FIELD NOTES / LOOK CLOSER

THE IDEAS.
THE DETAILS.

What makes a guide feel present? How can a photograph become a replay? Why keep the colours? Three closer looks at the game we’re building.

ENCOUNTERS / 5 MIN READ

The guide has to belong here.

A character notices you. The trick is making that moment feel connected to the street beneath your feet.

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CAMERA CRAFT / 5 MIN READ

Your piece. A different point of view.

A replay should give the work room to breathe without inventing the street around it.

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COLLECTION / 4 MIN READ

A colour should take you back somewhere.

Why a palette is more interesting when you can trace it to the piece that stopped you in the street.

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Help shape the first chapter.

Follow the build, tell us what makes sense and point out what doesn’t. The Android release is still in development; these notes explain the direction without calling every idea a shipped feature.

Follow development updates ↗Current release status ↗
CHOOSE YOUR WAY IN

Real artwork. Another world taking shape.

FROM THE UNDERGROUND
GAME SCREEN