HOW IT PLAYS / EXPLORE THE SCREENS

GET OUT THERE.
BRING SOMETHING BACK.

Find the walls. Meet the unexpected. Turn what catches your eye into a collection with a story.

DEVELOPMENT SCREEN / MAP
Android development map with artwork and location pins
Your supplied Android development capture. Test pins are visible.
01 / THE MAP IS YOUR STARTING POINT

THAT PIN IS
A REASON TO GO.

A wall you have never stopped at. A paint store around the corner. The map is the doorway into a world built around the art already out there.

01

Follow your curiosity.

Artwork and location pins give you places to investigate. A pin is an invitation to discover, not permission to paint.

Development map shown. Current access conditions still matter.

01 / 06

THE LOOP WE’RE BUILDINGExplore ↗ Meet a guide ↗ Make or discover ↗ Capture ↗ Collect ↗ Come back.

HOW THE MOMENT CONNECTS

FROM FINDING IT
TO KEEPING IT.

01 / THE INVITATION

Choose the challenge.

The map gets you to the place. The intended AR encounter gives you a guide and a mission offer. You choose to accept before the challenge begins.

02 / THE PHOTOGRAPH

Keep the actual work.

Return to the camera, take a clear photograph and review it. Location checks and submission need to belong to that capture. The photo and location checks need to work together.

03 / THE RECOGNITION

Earn the next step.

The intended payoff is XP, in-game $SPRAY and collection progress, celebrated as the reward reaches your wallet. Fictional magazine jobs give later missions a reason to exist.

04 / THE REPLAY

Step back and look.

A drone-inspired reveal should give your photograph its moment while preserving the lettering. Approximate-depth preview exists in development; automatic depth and video export are not finished.

See the profile and collection design study +Supplied three-screen profile, collection and editing design reference

Supplied design direction, kept separate from the original Android captures above.

ORIGINAL PHOTOGRAPHS / EXACT PIXEL SAMPLES

KEEP THE COLOURS.
KEEP THE SOURCE.

Tap a swatch to see where that colour lives in the photograph. The artwork stays untouched.

Unaltered supplied graffiti photograph for BAEKS / COLOUR STUDY
PHOTO-LINKED STUDY / 01

BAEKS / COLOUR STUDY

Six colours sampled from this source photograph.

Unaltered supplied graffiti photograph for MAIM / COLOUR STUDY
PHOTO-LINKED STUDY / 02

MAIM / COLOUR STUDY

Six colours sampled from this source photograph.

Interactive colour studies from the original photos. In-app extraction is still in development; these are not paint-brand matches.

Supplied photograph of painted walls and a shared path beside a drainage channel
SUPPLIED PRACTICE-WALL REFERENCE

LOOK CLOSER.
THEN LOOK AGAIN.

Tap the markers. Follow the details. The aim is to make exploration about noticing more, rather than clearing another icon from a map.

Real-wall reference · check current access and painting permission.

YOUR GUIDE / CHARACTER DIRECTION

FAMILIAR STREETS.
UNFAMILIAR FACES.

A masked operator. A controller. A drone waiting for its cue. The intended first meeting is at Street University: approach, hear the invitation and choose whether to accept. The complete encounter is still being tested.

How the encounter works ↗
Supplied cast design study of operators and a drone
Character design study · not footage of a deployed encounter
CHOOSE YOUR WAY IN

Real artwork. Another world taking shape.

FROM THE UNDERGROUND
GAME SCREEN